changelog

2.22 -> 2.23 (08.07.2011)

- fix: MP5 dropping ammo now removes 12 Bullets instead of 100
- change: overworked music in map03 and map07 by John S Weekley
- change: Bulletcase spawn now for 90 seconds instead of 17
- add: new music for the Tec-areal in map07 by John S Weekley

- 3d-monsters: now should not appear 2d versions of 3d-monsters
- 3d-monsters: Sentinel is now dark grey/black

2.21 -> 2.22 (18.02.2011)

- fix: 3d-keys are no longer half in the groud
- fix: The new music plays now correctly in map04 (before the new music never started to play)
- fix: map05 texture alignment
- fix: map18 slide-doors can't be jammed now
- change: map05 Cyberdemon has more HP (12000HP)
- change: small map improvemants
- add: map08 Arachnophyte now has battlemusic
- add: New Music made by John S Weekley (Intermissionmusic, map09 Episode 1 Ending)

2.20 -> 2.21 (15.02.2011)

- Problem: No longer compatibel with Skulltag v0.98c (Reason is the advanced A_SeekerMissile function)
- fix: some small map fixes
- change: Cyberdemon can't kill himself with (own) rockets
- change: Q2BossTank can't kill himself with (own) rockets
- change: WinchesterShotgun primary-fire smaller spread, secondary fire more spread and more damage
- add: DoubleBarrelShotgun can be reloaded now
- add: DoubleBarrelShotgun reloading only one round is a little bit faster then reloading both rounds
- add: New Songs made by John S Weekley (map05 Cyberdemonbattle, map07, map08 Endbattle)

2.16 -> 2.20 (27-09-2010)

- Problem: No longer compatibel with Skulltag v0.98c (Reason is the advanced A_SeekerMissile function)
- Fix: HiResFont for Intermission Screen and DooM1 Menu
- Fix: Floating Plants
- Fix: DeHacked-lump
- Fix: Fist and Axe Power is no longer at max after GIVE ALL and IDFA cheat
- Fix: Weapon-Heat is no longer at max after GIVE ALL and IDFA cheat
- Fix: RocketLauncher Seeker-Missile works now properly
- change: HUD-graphics
- change: Magic Weapons redone
- change: Maps overworked a little bit
- add: Some new Songs made by John S Weekley (detailed info on the titlescreen -> Map-Credits)
- removed: Skullreaper

2.15 -> 2.16 (14-07-2010)

- fix: Corrected some Text-Errors
- change: Shotgun and WinchesterShotgun reloading and unloading sequence can be now interrupted
- add: GunFlash for Pistol, MP7, MP5, Shotgun, DoubleShotgun, WinchesterShotgun, M5A1, Minigun

2.14 -> 2.15 (12-07-2010)

- fix: Eidolon can be spawned now in The Pit
- fix: Corrected some Text-Errors
- fix: Pistol Marine has no longer a delayed pistol shot sound
- change: Player-Stats and start-items (there is a xls info file with more details in the readme folder)
- change: Shot sound of the Machinegun (M5A1)
- add: new Song for map13 made by John S Weekley (detailed info on the titlescreen -> Map-Credits)

2.13 -> 2.14 (06-07-2010)

- fix: portal-textures in "The Pit"
- add: Some new Songs made by John S Weekley (detailed info on the titlescreen -> Map-Credits)

2.12 -> 2.13 (02-06-2010)

- fix: map03 Room with Mancubus (End of the map) script opens now the exit on Easy
- change: DoublueShotgun makes more damage
- change: Slimeworms bloodcolor
- add: Some new Music made by John S Weekley (detailed info on the titlescreen -> Map-Credits and Credits-Excel-table)

2.11 -> 2.12 (21-05-2010)

- fix: map13 Room with Sentinel script work now properly on Easy
- fix: weapon world-sprites
- change: Shotgun reload speed increased
- chnage: Machinegun reload speed increased
- change: PsychoPhobia.pk3 is now compressed with 7z (seven-zip)
- change: PsychoPhobiaCM.pk3 is now compressed with 7z (seven-zip)
- change: Difficulty level names

2.10 -> 2.11 (22-04-2010)

- fix: Fists left Punch punched 2xtimes
- change: Minigun uses now the new Ammotype Clip556
- change: Minigun Spinsound Volume decreased
- change: Cybruiser Explosion is now SFX
- change: Drops changed
- change: Small Mapchanges
- add: There are now 3d-Turrets in the 3d_decorate.pk3
- add: New Weapon SubMachineGun
- add: New Weapon MachineGunAssault
- add: new Ammotype Clip556

2.04 -> 2.10 (12-04-2010)

- fix: 3d-grass2 colored
- fix: Demolisher NoTarget Flag removed
- fix: maps rebuilded (deathmatch weapons should no longer apear in singleplayer/coop-games)
- change: Weapons changed
- change: gras and some plants are now undestroyable
- add: new HUD
- add: HUD-Weapons are now always in 3d
- add: Players are now always in 3d
- add: Weapons have now Nametags
- add: Eidolon battle music by J.S. Weekley

2.03 -> 2.04 (29-11-2009)

- Fix: Episode 2 map 5 (Valley of Damnation) no health and speed -boost after entering the summoningroom (with the cultists).
- Fix: Some tree sprites glitches
- Change: Removed unchanged Doom2 textures. Added Doom1 textures that are not in Doom2.
- Add: HiResFont and Menu.

2.02 -> 2.03 (14-11-2009)

- Fix: [3d-Version] Grenade Throwing
- Fix: ZBloodpack missing objects in four maps.
- Change: Difficulty Easy is a little bit easier.

2.01 -> 2.02 (12-11-2009)

- Fix: [3d-Version] Loading a savegame with 3d-weapons works now.
- Fix: [3d-Version] Loading a savegame with 3d-players works now.
- Fix: Monster classname (MarineBFG).
- Fix: MAP01 decorates are now on tables (instead on the floor).
- Change: [3d-Version] Winchester Shotgun reloading changed.
- Change: [3d-Version] BFG2704 removed
- Change: small map changes
- Add: [3d-Version] Player Train has now own sounds.
- Add: decoration in some maps.

2.00 -> 2.01 (02-11-2009)

- Fix: MolotovCocktail-fire and FireWall-Spell-fire.
- Change: Difficulty levels. For example is Easy now realy easy.
- Add: Some monsters to Episode 2 Map 6 & 7.

1.00 -> 2.00 (02-11-2009)

- Add: Episode 2.
- And much more ...

0.60 -> 1.00 (11-09-2008)

- HUD in widescreen resolutions fixed
- some small changes

0.50 -> 0.60 (04-06-2008)

- Many Changes

0.40 -> 0.50 (14-04-2008)

- PsychoPhobia Episode 1 some small mapfixes
- Some weapon, monster, environment improvements/fixes

0.39 -> 0.40 (30-03-2008)

- grass and plant colision fixed

0.38 -> 0.39 (29-03-2008)

- New Chainsaw Ground-Graphic
- Some new Ammo Graphics
- Powerups overworked
- New Powerup (medicine)
- Berserk work now like in original Doom (effect on Punch/Kick & Sword)
- Added Sparks and customized effects to the weapons
- Some Skyboxes changed
- NightmareCacodemon changed to Hades Elemental
- PsychoPhobia map01 (Prison) bugfix
- In ZBloodpack SE it is no longer possible to jump

0.37 -> 0.38 (26-03-2008)

- All weapons overworked
  - all weapons ready for widescreen resolutions
  - changed some weapon graphics
  - Blaster pistol and Uzi removed
  - reload and unload now on definable keys
  - weapons and ammo can be dropped (usefull in coop-games)
  - new weapon-pickup system
- Overworked Decorate-objects
  - added more natural environment (trees, plants, etc.)
  - added new effect to toxic barrel
- Some monsters updated
- Difficulty System fitted
- and some other stuff I forgot

0.36 -> 0.37 (25-12-2007)

- Sprites & Skills of some monsters overworked
- HUD-script optimized

0.35 -> 0.36 (02-10-2007)

- New sprites for many monsters
- Some monster replaced with other
- Add 6 new monster
- Improved the abilities of many monsters
- Rebalanced many Monsters (humans are now stronger and separated to groups [zombies, marines, headhunter, sorcerers + melee fighter])
- Removed some weapons
- Rebalanced Some Weapons
- Add four Spells (as weapons)
- PP-Episode 1 overworked
- ArenaMap overworked (now there are two instead of three arena places and some new functions)
- Now there are three character-classes (Doom-Guy, Psycho, Caleb)
- Overworked some effects (weapon-effects and monster-missiles)
- better gore (included and expanded the nashgore-mod from Nash)
- Add some texture effects (water-splash ect.)
--Known issues:
- The frames go down in map01 (prison) when the alarm is on (still working on it)
- Some weapons call the XDeath (for example the fist) although the right flag in the weapon-decorate-script is set
  (the NOEXTREMEDEATH -flag is no more actual in gzdoom 1.0.24)

0.34 -> 0.35 (15-06-2007)

- New balancing of PP-Episode one
- New balancing of the first three maps of ZBloodpack SE
- Some monsters overworked
- Health Bonus & Stimpack -> new Sprites
- New Armor (Armored Robe)
- Burning barrels now spawn fire on death
- Skullripper got new shots
- Chainsaw-bug fixed
- Alarm and Forcefield -scripts in map01 overworked
- Shortcuts for Coop-game added (PP-Episode 1)

0.33 -> 0.34 (30-05-2007)

- Fixed some MultiPlayer-Startpositions bugs in the first Episode
- Ammo balanced (first Episode)
- Removed two weapons from map8 (quadshotgun & Icecannon)
- Attack of the IceGolem improved
- The monster "Terror" replaced by a Ghost from Blood (game)